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- on exitFrame
- global gPause
- if rollOver(5) then
- puppetSprite(5, 1)
- set the castNum of sprite 5 to cast "b048.roll"
- updateStage()
- else
- set the castNum of sprite 5 to cast "b048"
- updateStage()
- end if
- if rollOver(6) then
- puppetSprite(6, 1)
- set the castNum of sprite 6 to cast "b018.roll"
- updateStage()
- else
- set the castNum of sprite 6 to cast "b018"
- updateStage()
- end if
- if rollOver(7) then
- puppetSprite(7, 1)
- set the castNum of sprite 7 to cast "b019.roll"
- updateStage()
- else
- set the castNum of sprite 7 to cast "b019"
- updateStage()
- end if
- if rollOver(8) then
- puppetSprite(8, 1)
- if gPause then
- set the castNum of sprite 8 to cast "b023.roll"
- else
- set the castNum of sprite 8 to cast "b021.roll"
- end if
- else
- if gPause then
- set the castNum of sprite 8 to cast "b023"
- else
- set the castNum of sprite 8 to cast "b021"
- end if
- end if
- if rollOver(9) then
- puppetSprite(9, 1)
- set the castNum of sprite 9 to cast "b020.roll"
- updateStage()
- else
- set the castNum of sprite 9 to cast "b020"
- updateStage()
- end if
- if rollOver(10) then
- puppetSprite(10, 1)
- set the castNum of sprite 10 to cast "b022.roll"
- updateStage()
- else
- set the castNum of sprite 10 to cast "b022"
- updateStage()
- end if
- if rollOver(11) then
- puppetSprite(11, 1)
- set the castNum of sprite 11 to cast "b013.roll"
- updateStage()
- else
- set the castNum of sprite 11 to cast "b013"
- updateStage()
- end if
- mainMenuRollovers()
- updateStage()
- if gPause then
- go(the frame)
- else
- startTimer()
- repeat while the timer < 240
- go(the frame)
- end repeat
- go(1, "m09.dir")
- end if
- end
-